Gamification techniques are different and a number of others are often implemented in a web course. Read this article below, we'll consider the top 5 methods that have proven to be particularly useful in improving the standard of online courses.

Immersive Gamification for Learning and Training

When gamification was introduced it mostly resorted to very simple activities. Today the general public needs more sophisticated solutions to urge their attention.

New technologies like Augmented Reality (AR) and computer games (VR) are highly effective in creating an immersive learning experience. These tools can engage all of a student’s senses by creating a learning experience that involves both the student's intellect and emotions.

These elements are particularly useful to extend student performance, especially when students got to develop practical skills.

Role-Play Avatars

Adding an avatar to your lessons may be smart thanks to motivating and have interaction with your audience. The avatar will combat the role of virtual alter egos which introduces a person's touch to the teachings.

To be effective, the avatar must be studied intimately. Within the design phase, it's necessary to make a decision not only on the design of the avatar but it's way of speaking and its character. These characteristics are going to be determined by the sort of scholars to whom the course is addressed. The avatar must resonate together with your audience, it must be somebody they will relate to and trust. As an option, you'll even consider allowing the scholars to personalize the avatar consistent with their preferences.

Once again, the avatar isn't meant to entertain the scholar but to make a connection, help, and motivate him throughout the course. In this regard, you'll use the avatar because the student friend has got to overcome each step of the course. Moreover, the avatar must be wont to identify the scholar, to assess his progress, and make the challenge of entering a virtual world easier.

In a nutshell, the avatar must facilitate the training process and become a point of reference for the scholar. The challenge is to supply the avatar with visual and behavioural characteristics that make it look friendly.

Microlearning Gamification

Microlearning refers to the technique of presenting the fabric in small bite-size portions to the scholars. Microlearning doesn’t diminish the standard of the course but makes it suitable for the learners.

E-learners affect several issues like lack of time, limited span, tiredness from watching a screen, and so on. These factors are discouraging and should hinder the course's effectiveness or push the scholar to abandon it altogether.

Microlearning aims at supplying high-value information which will be consumed in only two to seven minutes. During this way, the scholar can learn on the go or during dead times. In any case, the lesson won't be perceived as burdensome.

Combining microlearning with game-like elements makes microlearning even more natural and pleasant to soak up. The retention rate will increase at an equivalent time.

Personalized E-Learning Experience

Even when students come from similar backgrounds, they still have specific needs and circumstances. A limitation of E-learning courses is that you simply need to accept what has been prepared for you and learn at an equivalent pace that has been set for everybody.

If you would like to interact with a bigger audience and boost overall performance, personalization is required. Personalized E-learning allows the scholars to craft the course to their liking and their specific needs.

There are several ways to personalize a course. As an example, a pre-test before starting the teachings may give essential clues to make a decision about what content is required, the way to present it, and at what pace. Moreover, the scholar may have the likelihood to form choices like personalizing the avatar, duration of the teachings, level of interaction, preferred activities, and more.

Through personalization, the scholar can decide precisely the way to study, what to review, and at what speed. It's an approach that creates the training process more enjoyable and straight to the purpose for every specific learner.

Intrinsic Motivation Design

A major challenge for E-learning professionals is to get intrinsic motivation from the students. Intrinsic motivation is what makes the difference between the “I must study attitude”, and therefore the “I want to review approach”. Intrinsically motivated students will study because they enjoy it and are self-motivated. The efforts they put forth don't depend upon a gift or because they're obligated to try to do so.

To inspire students, gamification plays a critical role. As an example, you'll implement activities to challenge your audience and test their acquired skills. it'll create a way of self-accomplishment if the scholar passes the challenge or provide the motivation needed if he fails. Moreover, multimedia elements and game-like activities are another powerful thanks to generating interest and stimulate the curiosity of your audience.

Once again, to get intrinsic motivation, gamification must be relevant to the audience, suitable to its skills, and relate to real-world scenarios.